The 3D Model in the screenshots was modeled while working on Syberia: The World Before as a environment artist.
The challenge was to balance the fact that those models were meant to be seen from extremely close with the fact that those models had to be optimized.
My missions on Syberia: The World Before:
- Level building
- Modeling of 3D Assets (props and architecture elements)
- Modeling of specific 3D Assets for Puzzles