The environments in the screenshots were made while working on Syberia Remastered as a Senior Environment Artist.
We helped Virtualliz Studio on this production. I've worked under the direction of Frédéric Gesquiere who trusted me in expressing my creativity while also guiding me from time to time to succeed in respecting Benoit Sokal's vision.
My missions on Amerzone: The Explorer's Legacy:
- Level building
- Modeling of 3D Assets (props and architecture elements)
- Creating textures for environments
- Lighting the crypt's scene